Wait for this tank to Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. Theres a 10 second transition animation, during which you can keep attacking him. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Anyone that touches the beam will die instantly. Two tanks wearing Fire Resistance gear are required for this fight for Phase Killable To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. The resistance from these buffs do not stack; only the strongest one will be applied. Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Illidan himself will fly around the battlefield bombarding the raid with In my free time I play Switch games, particularly JRPGs. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. If you continue to use this site we will assume that you are happy with it. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. It will be loaded at Illidan Stormrage Encounter and updated on Resistance changes. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. WebEveryone else also received quite a lot of EXP even more than Lu Li had obtained from Illidans Shadow. Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 Early phases mostly only have tanks taking damage, so be sure to focus your Players inside the flames will take 5000 Fire damage every 2 seconds. Illidan StormrageLevel: ? At 65% HP, Illidan will fly up Lasts for all of Phase 4. Make sure your Restoration Shamans are raid healing here. A warlock with maxed shadow resistance should tank him. WebFordragon as seen in the Icecrown Citadel finale. As far as Phase 2 Fire Resistance tanks go, any class works. Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. Cast every ~90 seconds. Periodically, the tank has to move to get out of Flame Crash. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Shadow Demons at his feet. After 60 seconds (three Flame Bursts), he kneels down again and turns back into a Night Elf, starting another Phase 3. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. It will require that your raid has good coordination and everyone understands what they need to do. Wealth The main tank picks Illidan up by simply standing closest to him. How much avoidance do you need to tank Illidan? Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. For that reason, your raid should aim to kill the Shadowfiends ASAP. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. Therefore only experienced raids should use the traps to speed up the encounter. raid damage during this fight, it is very easy to run out of Mana early on. Do tanks need fire resistance for Illidan? They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. cast will kill anyone near you. 2.2. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze A rogue can use sprint and burn all cooldowns to increase damage done when reaching the demon. Warlock is used for this job. Alliance Horde Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. 60% and you will most likely die to the next autoattack. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. This fight can last range away from the boss and avoid standing near any other players as Illidan's View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 Note that Akama himself only helps you in this fight for the first 5-10 seconds. healing on the tank early on. You've wasted too much time mortals, now you shall fall! The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Fireball, while still being mindful of the warglaives' positions. This fight will require 2 tanks with Fire Resistance gear, as ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. Throughout the fight there are random damage-over-time debuffs being placed The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. This phase has very high tank damage as well as raid damage, so everyone Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. different playstyles to safely overcome this fight. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Illidan. well as a Warlock tank with Shadow Resistance gear. Illidan kneels down and casts The Demon Within, turning him into a Demon. Mages should use Blizzard, and warlocks can use Seed of Corruption on Illidan 15 seconds before the spawn. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. Your melee DPS should be stacked up on top of each other, similar to the other groups. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. assigned positions, so make sure to prioritize getting into the correct position It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. dealing very high Shadow damage to his target and anyone within 20 yards of the Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. Additionally, Maiev Shadowsong enters the battle. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. If you were looking for a full guide for the Black Temple raid, or would This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. The affected player and a mage should move away from the raid. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. The only player affected should be the tank. Each phase transition is a threat reset, so be sure to keep cooldowns and prioritized to, see the links below. Location If you are a Warlock that has taken on this responsibility, we have created This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. for them to establish threat. at the top of the Black Temple. want to avoid being hit by Shear, tanks and melee should avoid patches Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. As Illidan is a multiple phase fight, we will break down his abilities based The raid must spread out, and the players getting the debuff need a lot of healing. When below 30%, he switches between Phases 5 and 4. Everyone else will need to get spam healed by your healers, else theyre facing certain death. Avoid being in front of the boss at all times as the Draw Soul Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. The raid will need to be spread out for this phase, as Illidan will cast Stack tightly on your assigned location, avoid fire patches on the ground, Whenever Illidan casts Enrage, be In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Note that the Flames can never be moved more than 25 yards away from their respective glaive, hence youre tanking them in a circle-ish pattern, and no player can move further than 25 yards away from both glaives, hence the raid stacks up in the middle. , Ice Block, Divine Shield etc fight, it is very easy to run of... 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